Plus, a guide eliminates the guesswork of choosing among the area’s numerous distilleries and provides insight into industry history and prohibition culture as you go, making for a fun and informative tour from Pigeon.
Game Pigeon Pool lets you play 8-ball pool on your Android. The game focuses on multiplayer games that pit you against your friends in matches.
A bit outdated
You don’t always know what you’re getting when you try to play a game.
This app is not from the same company that made Game Pigeon, which is iOS only. The Apple app lets you use a variety of games like Pool on the iPhone or iPad. Pigeon has not been updated for a long time, so it doesn’t work with most newer phones.
Apart from being able to play with friends like Miniclip’s 8-Ball pool, GP doesn’t offer much. Real Pool 3D gives a variety of features and modes that make the game much more exciting. It also gives you the chance to use it with up to two players on a single phone, unlike GP.
Another problem with the game is that it requires you to install another program. Once you do that, it may work. In most cases though, it will just stay on the home screen and do nothing.
Where can you run this program?
You can run it on Android 2..3.3 and onwards
Is there a better alternative?
Yes, Miniclip and Real Pool 3D are much better options. Real Pool has a lot of different modes that expand the way you can play. Miniclip’s game offers a robust multiplayer experience with the ability to level up and build a reputation through tournaments.
Our take
Overall, GP is a poor application that barely works. If you have an older phone, it may work. However, having to install another software program to get it to work makes it significantly worse. Also, it has no relation to the iOS app of a similar name.
Should you download it?
No. This application is not worth space on your phone.
1
People, it is with great joy and happiness that today I present, in English Language, a talk wih Tana Pigeon, the woman behind Mythic GME, and many more cool RPGs, supplements and materials.
We talked a bit about the history of MYTHIC GME, the ideias behind the supplements Variations I and II, and about solo RPG in general!
For me it was like a dream to have this conversation. Mythic is a game that changed my life in many different levels!
So, here it is!
Hi, TanaPigeon. Here is Tarcisio Lucas, who contacted you on Google Plus,about the interview for my blog in Brazil.
First of all,I would like to register that I am extremely fond of your work, and I cancertainly say that Mythic has changed my life! I've always wanted to play RPG,but I've never been able to form a consistent group ... with Mythic, I was ableto fully realize that dream!
1-Last yearyou released a new supplement for Mythic, 'Variations II', presentingnew ideas and methods to deepen the Mythic experience. It was amazing, I lovedit. How did the ideas in this release come to life?
Tana:I’m glad you liked Variations 2. Mythic had been out for a long time withoutany major revisions to it, or a second edition. While the core mechanic ofMythic, the yes/no questions approach, can be used to resolve any detail, Ialways wanted Mythic to incorporate more natural language questions. Instead oftrying to come up with a single way to handle every question, I thought it wasbest to come up with a number of different ways to ask and answer differenttypes of questions. So, that’s where Variations 2 comes in. I wanted Mythic tobe able to answer any question, not just yes/no.
2 - You arerecognized as the creator of the most emblematic RPG when it comes to RPG solo... but I would like to know if you have any preference as a player: playingsolo, cooperative, or in traditional groups (with the Master / playersdivision)?
Tana: I love to play solo. Big surprise,right? lol Honestly, I would like to play in a traditional group as well, but Ijust don’t have the time for it. A lot of people are in the same boat. I thinkeven if I did have access to a group, I’d still mostly be playing solo becauseI love it. When I run a solo game, I often write it out, like a novel. I see mysolo games as being part of an unfolding story.
3- Much thathas been developed related to solo RPG in recent years draws heavily from whatwas presented at Mythic. Have you been following any of these new games? Hasanyone caught your attention in a special way?
Tana: I’m always interestedin hearing about them, because I find it fascinating the different directionspeople find to take solo play in. I also enjoy discussions about solo play,because there are so many good ideas out there. But it’s rare that I’ll delvetoo closely into other solo systems, mainly because I’m deeply involved inprojects.
4- How wasyour first contact with RPG? And at what point did you think, ' I need tocreate a system that allows me to play by myself?'
Tana: Like a lot of people,I discovered role playing games at an early age. Probably around when I was tenor so. I fell in love with them immediately. I was an introverted kid and spenta lot of time by myself. I loved making board games, just scribbling them outwith pencil on paper. These were mostly solo games I’d play. The more I gotinto role playing games, the more frustrated I became that I couldn’t play themsolo. I started seriously thinking about coming up with a solo engine in myearly teens, maybe as early as 13. I was into computer programming, reallybasic stuff with a Commodore 64. I enjoyed making my own computer games, and Igot more into concepts of artificial intelligence. This is what got me reallythinking about mixing the concept of a computer AI with a pen and paper roleplaying game. The solo engines I developed went through many iterations. By thetime I was about 30, I’d gone through maybe ten different versions of whateventually became Mythic.
5- Besides playingRPG, do you have any other hobby in particular?
Tana:Sure. I love books and writing. I’ve written quite a few short stories, acouple of books, and I write a few poems every month. I’m a big geek and lovescience fiction and fantasy. I enjoy writing online with people too in sort ofcollaborative, improv story making. I enjoy graphic design and publishing,which is also my main source of income. I play some piano and I like music ingeneral.
6. Of all thebooks you've ever written, which one did you most enjoy writing? And which wasthe most difficult?
That’sa tough one. Each book is a labor of love, so I enjoyed them all. The firstMythic book I probably enjoyed the most, but it was also the most difficult tomake because I was figuring out how to make and publish a game while I wasdoing it. I honestly didn’t think anyone would be interested in Mythic, it justseemed too unusual, so I didn’t make it to sell, really. I made it because Iloved Mythic and I’d been using it for years, with the rules just being loosesheets of paper I kept in a folder. I felt it deserved to be in an actual bookon my shelf, so I decided to produce it. Of the later books, I very muchenjoyed making Creature Crafter because I adore monsters. Who doesn’t likemonsters! That book was just pure fun to make.
7- Inaddition to the games you have created, which RPGs do you like best? And what'syour favorite kind of scenario/setting?
Ihave a couple of bookcases that are full of rpg books. Maybe 150 of them or so.I’m always buying more because I can’t resist. I rarely even play the games Ibuy, I just love reading them. However, if I were to choose the games I likethe best, my top pick would have to be Call of Cthulhu. It’s just such anawesome genre, and Lovecraft’s mythos is so rich with unique atmosphere. Ireally can’t get enough of that. I’m a big D&D fan as well. I think thefifth edition is probably the best version of it ever. I tend to like darkersettings with magic, and I like somewhat grittier and realistic scenariosbecause I feel like you can get some really poignant drama from that. Anotherfavorite of mine is the old TSR Marvel Adventures game. I love superhero RPGsin general. Currently, I’m playing Rogue Trader. I very much like the wholeWarhammer universe, it’s just so gorgeous and strange. I’m also a fan ofPalladium games. They're old school RPGs that are still thriving to this daylargely unchanged. What their games lack in modern design they more than makeup for in pure fun.
8- Here inBrazil the solo RPG is only begining, in a more systematic way. The RPGgenerally moves a small number of people here(but we havegreat games, very well written). How do you see the RPG solo scene in your country,Tana?
Tana: Isolating my country in terms of solo play is hardfor me. I’ve been so embroiled in the online environment for so many years now,I tend to think of role players as a global community. My sense is, though,that solo play is fairly uncommon in the United States, but for those whoengage in it they are passionate about it. It’s interesting to me, because roleplayers tend to deeply love role playing games. So here you have a communitythat not only loves RPGs, but they love solo play, too. It’s a niche within aniche. My hope is that solo play will continue to expand into wider audienceswithin the RPG community, and I think that’s happening.
9- Mythic andits supplements have a series of very special mechanics - Fate Chart, ChaosFactor, Favor Points, complex question, and more - what mechanics did youcreate that you are most proud to have done?
Tana: The Fate Chart, for sure. That’s the heart of Mythic.Everything else orbits around it in support. I’m proud of the fact that such asimple mechanic like the Fate Chart can take on so much life once you startusing it. Many people seem to quickly get the sense that Mythic is alive andthinking while they use it. It’s a combination of the adventure itself takingon a life of its own, and the imagination of the player naturally giving moreand more meaning to everything that happens. This is all strung around the FateChart, which is like the scaffolding that gives it all shape and form.
10- What arethe biggest rewards in working as an RPG game publisher? And what are thebiggest challenges?
Tana:The biggest reward for me is in hearing from people who use Mythic and love it.I get emails from people telling me things like, they love RPGs but could neverplay them before but now they can. Or, they say that Mythic has breathed newlife into their games, or has somehow touched their lives in a positive way.Hearing such energizing things from people is never something I expected when Igot into this, and it’s easily the best part of publishing Mythic for me. Thebiggest challenge is how much work this is. I love the games I make, and I takethem seriously, so it takes me a long time to produce a book. I’m coming upwith the ideas, writing, commissioning artwork, typesetting the books,playtesting, maintaining the website, answering fan email, checking in ononline groups, and taking care of the business side of things. It’s all just medoing it from top to bottom. I love it all, but it’s sometimes frustrating tome that I can’t produce more, faster
That's it,Tana. Once again, thank you very much! When I started to spread the RPG solohere in Brazil it never crossed my mind the possibility of interviewing someoneso important to the history of the games that have this proposal.
Thank you, Tarcisio, forthe opportunity to answer your questions :) I think it’s awesome that you’respreading solo play in Brazil, you’re going to help introduce a lot of peopleto our amazing world!
If you have any questionsabout any of my answers above, or would like anything clarified, please let meknow.